Online Games
The term “online games” principally refers to those games that connect players through a line, this connection may be through a local lan or through the internet. Many game genres have developed for multiplayers. You have first person shooter games, first realized with Doom, real time strategy games, the most popular one being DOTA, the cross-platform games for which the code runs on dll packages that are common for several or all operating systems, browser games which run on internet browsers and MMORPG which is a sophisticated browser game that needs high-speed dsl to run. Online gaming has become one popular medium for meeting age and interest peers.
The Diablo Series of Online Games
The Diablo series of online games (I, II and the up and coming III) is medieval hispanic in theme. It is a battle and action MMORPG which was first released on November 30, 1996 by Blizzard Entertainment. Versions I and II are in 2D. Version II is divided into 5 episodes with increasing difficulty. The player’s mission is to defeat the three diabolic brothers; Mephisto, Diablo and Baal who are encountered in episodes 3, 4 and 5 respectively. The player can create his character from 7 role types; the amazon, the assassin, the necromancer, the barbarian, the paladin, the sorceress and the druid.
Character Building in Online Games
Following the success of Diablo I and II, many other online games were produced and achieved great popularity. Most of the successful new MMORPG’s based their game philosophy on Diablo. A game character increases his level by gaining experience points normally done by killing monsters. Character statistics are generally divided into strength, intelligence, dexterity, life. Character statistics may receive different names in different games. Intelligence is usually associated with spiritual force or mana. Some games make a distinction between agility and dexterity. Each role type in the game needs to build one special statistic to be effective in game play.
Online Game Bosses
MMORPG’s normally have storylines which were used to create the game maps and character roles in online games. A game map is a virtual location in the game characterized by having one set of monsters more or less belonging to the same level of difficulty. These monsters occupy that location and the player increases his levels by defeating these monsters. For each location, there is normally one outstandingly strong and well defended monster whose life statistics can run up to the tens of millions. This is the boss of that map. Some bosses can be killed by a single player and some require the players to group into a party to kill it.
Online Game Virtual Incentives
Like the real world, online game worlds also have their economy and their monetary units. Very often, wealth is measured by silver or gold. Diablo II uses gold as its medium of business. Other games invent their own currency; Granado Espada uses vis to conduct transactions. At the lower character levels, the player acquires money by selling items dropped by his monster kills. The value of the items is proportionate with the level of the monster of enemy killed. Once in a while the player manages to pick up items with exceptional attributes, a powerful weapon or very strong defensive gear or items with great magical power.
Online Game Group Play
Many online games feature a group play module where players can assemble in groups for a specially difficult task; to kill a boss monster perhaps. These groups may be variously called parties or squads. Credits for monster kills are shared among the members of the group. The game may provide various options for sharing item drops. Items are usually awarded to the group member who deals the strongest blow. These group escapades are often assembled for quests. Quest items are usually granted to all players in the group, regardless of who dealt the strongest blow. Some players prefer to play alone to avoid squabbles over items but in general playing in a group speeds up the acquisition of experience points.
Online Game Guild Formation
The players of an online game may be given the option to join clans, or guilds or families. These clans have a grand master who has different titles in different games.
Acquiring membership in a clan or guild usually awards bonus statistics to the individual player. These statistics may be different from the normal ones determining the individuals physical and magic powers. Clan membership is an advantage to a player because he can ask for the help of his clan mates in performing quests, sell his good items to them or buy items from them more easily than if he were to make a similar request to other individual players.
Online Game Player Control
The prevalent policy in online games is “one player at a time.” Although a player can create as many as 20 characters for a single player account, in nearly all cases, he can only play with one character at a time. Granado Espada, however, popularized the concept of controlling many characters at a time. You can control from one up to three players in this game. The obvious implication to this is that the game experience points are shared among the three characters. Limiting play to only one character in games like this speeds up the experience gain for that character but makes self-defense a little bit harder to negotiate.
Making Money with Online Games
There are many players who have made playing online games their profession. For a diligent and consistent player, money can be made selling game currency, game items and even game accounts for real life currency. This practice has sparked a major controversy between players and gaming companies which involved some internet merchant sites. The game companies maintain that the registered player of their game doesn’t really own the account he made. This goes for everything that account encompasses, characters and items included. They hold that the player merely has the right to play that account by virtue of having registered. He has no right to sell it or anything associated with it.
Ways to Get Around Item Sale Issues in Online Games
Ever since the scandal involving a prominent Internet marketing site, selling online game items has stopped being conducted in the open market. Players now resort to contacting prospective buyers on line or through the chat module provided by the game. Although some game management policies penalize using the game chat for real money transactions, it is still largely used for such purposes. It’s a confused issue because some players claim that some insiders of management, specially game masters, often transact their items for real money. This is probably the reason that the game chat has become a safe mode for professional players to make money.
Please visit my blog (you are encouraged to post comments) at Blob Blog. Contact me through rulensatin@yahoo.com. Many thanks!
Author: Rulens Satin
Article Source: EzineArticles.com
Low-volume PCB Assembly
Comic-Con 2010: DC Universe Online Hits November 2nd
If you’re still getting your breath back after that incredible cinematic trailer for DC Universe Online, well, we apologise. Why? Because we’re about to send you on a hype-fit all over again. Shall we just get it over with? Ok — Sony Online Entertainment’s upcoming super-hero MMO will drop on November 2nd. That’ll be both on PlayStation 3 and PC.
SOE were keen to stress that you won’t need a PlayStation Plus subscription to play the MMO, though you will still need to pay a monthly fee regardless of your PSN account type.
Gah – November 2nd’s not really that far away is it? This is actually an important release for the PlayStation 3 — Sony’s long been touting the beginning of an MMO revolution on home-consoles, and this is the start of it. We’re really curious to see how the game works out.
Comic-Con 2010: Screenshots Like This Get Our Pulses Racing
As an onlooking Servbot watches Tekken’s Kazuya kick the crap out of Street Fighter’s Ryu, we can’t help but feel that the upcoming Street Fighter X Tekken cross-over heading to the PlayStation 3 is probably the best announcement since sliced bread.
Sadly, the producer of Capcom’s game, Yoshinori Ono, reckons the project is still some time off – citing a 2012 release date is on the cards. Ono said that the game’s early announcement was for the fans — and while we’re grateful, we can’t help but feel that the 18 month wait’s going to be agonising.
Comic-Con 2010: The Street Fighter X Tekken Trailer That Will Have Your Fanboy Juices Running
Street Fighter X Tekken. It’s a God-honest video game. T’was announced yesterday. For realsies. And here’s the game’s debut trailer. It shows Street Fighter’s Ryu facing up to Tekken’s Jin Kazama. It’s all inky and blotchy. It looks amazing. Can we wait to play this? No we cannot.
There’s No Place Like Home: Photobombed In The Minis Space
This week wasn’t supposed to be like this. I had a whole other series prepared for this week’s There’s No Place Like Home. I was going to do my best Laurence Llewelyn-Bowen and make-over my Personal Space. But in my quest for fancy neon lamps, this happened [see photographic evidence above]. As I clicked the shutter of my PlayStation Home camera, I was photobombed.
Allow me to relay; as part of my other planned feature (now dramatically postponed), I was beginning my quest to create the perfect Personal Space. I’m a fan of lights though, and having done my research (YourPlayStationHome.com is incredible) I found that the PlayStation Minis events space was home to some cute little Minis-themed neon lamps. Something I had to have.
I took off on my journey to the Minis Event Space. It’s one of the most visually busy areas I’ve yet to experience in PlayStation Home, with a depth of strong visual effects and plenty of banner advertising for the PlayStation Minis that the space is promoting. After a short game of FreezeBall – which is a unique take on billiards – I took to the Duels area where I’d need to compete to win my light.
The Minis Duel is basically a multiplayer version of pairs. I went in expecting nothing but was pleasantly surprised by the experience. Pairs is, by its nature, a pretty simplistic game. You put a batch of cards face down, turn two over at a time and try to match a pair. Here, the cards are replaced by PlayStation Minis icons – but the game’s much more complicated than you might initially assume. Playing against an opponent, you’re able to plant bombs, shuffle cards and view sections of the grid. The game actually requires a degree of skill, and while I lost my first two games, I found myself managing to trick an opponent into stepping on one of my bombs. I won the match and got my lamp. Hurrah.
One of my favourite things about the Minis space are the giant floating PlayStation Network logos at the front. I decided, before I went back to my Personal Space to begin preparation for my makeover, that I’d take a mug-shot of myself in front of one of those Network balls. I readied my camera and took a pose. Suddenly, just as my finger slipped over the shutter, the lady pictured above ran into view and stole my thunder.
She waited for the shutter. Stared at me for a second, and then went merrily on her way. Now it’s true, I could have taken another picture and moved on from this whole ordeal. But I’m not having it. This lady clearly needs a lesson in discretion when it comes to other people’s photography. Thus, I decided to hold back the planned edition of There’s No Place Like Home to appeal to the Home-sphere — do you have any information about this lady who rudely photobombed my mugshot. Answers on a post-card please.
“There’s No Place Like Home” is PushSquare’s bi-weekly letter from PlayStation Home, penned by virtual world newbie Sammy Barker.
Comic-Con 2010: Street Fighter X Tekken Hitting The PlayStation 3 From Capcom, Tekken X Street Fighter Also In Development At Namco
Capcom & Namco's Revealed Both Street Fighter X Tekken & Tekken X Street Fighter For The PlayStation 3.
Street Fighter producer Yoshinori Ono has put an end to rumours regarding a possible Namco and Capcom cross-over; by announcing Street Fighter X Tekken (pronounced Street Fighter Cross Tekken). The game’s in development for the PlayStation 3. Joined on-stage by Tekken producer Katsuhiro Harada, the duo proved the game’s existence by playing a round of the game live on a PS3.
Interestingly, while Street Fighter X Tekken was the focus of the presentation – it wasn’t the only game announced. Harada revealed that Tekken X Street Fighter is also in development at Namco HQ. While Street Fighter X Tekken will play out on a 2D-plane via the SFIV engine, Tekken X Street Fighter is rumoured to take advantage of the three-dimensional Tekken engine.
No date’s been announced, but it’s some way off apparently. The fanboy in us is doing backflips right now.
[Pic]
Here’s some shaky-cam footage of Street Fighter X Tekken in action, courtesy of iPlayWinner:
Comic-Con 2010: Street Fighter III: 3rd Strike Online Edition Announced
Capcom’s Yoshinori Ono has just confirmed that Street Fighter III: 3rd Strike Online Edition is in development. Ono wanted to reassure fans at the “Street Fighter IV and Beyond” panel that the company “haven’t forgotten about Street Fighter III.”
Apparently, work’s only just started on the game so it won’t be out for a while. But it’s definitely happening. Ono added, “We’ve announced it now, so they can’t stop us from making it.”
Irrational Games Announce August Event, Announcement Presumably Incoming
It’s been three-years since Ken Levine’s Irrational Games started work on “Project Icarus”, but we’ve still not heard a peep about what’s in development. That could all change next month however, as the studio are sending out invites to a New York event on August 11th. One might assume that an announcement will follow.
Levine already confirmed in January that the game would be announced this year, and we’re assuming the studio aren’t going to waste everybody’s time by inviting them to an event with no information. So August it is.
Comic-Con 2010: Watch, Enjoy, Weep A Little At The Latest LittleBigPlanet 2 Gameplay
This footage shot on the Comic-Con show-floor (courtesy of LittleBigPlanetLand), shows off one of LittleBigPlanet 2’s story levels. It looks as brilliantly crafted as you’d expect, with plenty of bouncing about and use of the new grapple-hook mechanic. We can’t wait.
If you weren’t already aware, Sony announced a bad-ass Collector’s Edition for the US yesterday. You better go order quick though — supplies were described as limited yesterday and it’s been selling like hot-cakes since then.
[Thanks VG247]
Comic-Con 2010: Twisted Metal Will Have Split-Screen Multiplayer, Don’t Worry
David Jaffe’s confirmed during a Comic-Con panel last night that the Twisted Metal reboot will be getting split-screen multiplayer. However, the game won’t be supporting 3D or PlayStation Move, something the crowd were presumably pretty stoked to hear (why you’d want less optional features in a game is beyond us).
There’s a full break-down of what happened at the panel through here. Kotaku’s also got some canned artwork from the game early in its developmnet.
Comic-Con 2010: Unbelievable DC Universe Online Trailer Is… Well, Unbelievable
MMO trailers are always misleading. They succeed in getting you hyped for a product, but they’re never really close to being representative to the game they are promoting. It’s hard, therefore, to go a bit doo-lally over an MMO trailer, because at the end of the day you’re shouting about a piece of CGI.
Still, this Comic-Con trailer for DC Universe Online is particularly stunning. It’s due on PlayStation 3 and PC later this year.





















